The checksum can be computed over host file, target file, memory range or entire flash memory. To add a checksum action:
- Select the Checksum action from the Add Action drop-down list.
The
Add Checksum
dialog box appears.
Figure 1. Add CheckSum Action Dialog Box 
- Select the file for checksum action.
- Check the Use File from Launch Configuration check box to use the file from the launch (run) configuration associated with the task.
- Specify the filename in the File text box. You can use the Workspace, File System, or Variables buttons to select the desired file.
- Select the file type from the File Type drop-down list.
- Select an option from the Compute Checksum Over options. The checksum can be computed over the host file, the target file, the memory range, or the entire flash memory.
- Specify the memory range in the Restricted To Addresses in the Range group. The checksum action is permitted only in the specified address range. In the Start text box, specify the start address of the memory range sector and in the End text box, specify the end address of the memory range.
- Check the Apply Address Offset check box and set the memory address in the Address text box. Value is added to the start address of the file to be programmed or verified.
- Click the Add Checksum Action button.
- Click Done.
The
Add Checksum Action
dialog box closes and the added checksum actions appear
in the
Flash Programmer Actions
table in the
Flash Programmer Task
editor
window.
Figure 2. Added Checksum Actions 