Use the linker command file's MEMORY directive to delineate areas in the target platform's memory map and associate a name for each of these areas. Names defined in a MEMORY directive may be used later in the linker command file to specify where object code should be stored. MEMORY directive example shows an example.
MEMORY
{
ISR_table : org = 0x00000000, len = 0x400
data : org = 0x00000400, len = 0x10000
flash: org = 0x10000000, len = 0x10000
text : org = 0x80000000
}
This example defines 4 memory areas named ISR_table , data, flash , and text . The org argument specifies the beginning byte address of a memory area. The len argument is optional, It specifies how many bytes of data or executable code the linker may store in an area. The linker issues a warning message if an attempt to store object code in an area exceeds its length.